Part of the “Your Place to Talk” campaign. New characters were created by 2D illustrators and then adapted to 3D by me.
Made with Cinema4D and Octane.
Non-human characters were meant to look older and grounded in our own reality with things like similar fashion, hairstyles, and expressions. This was used in some final still images in the campaign.
Made with Cinema4D and Octane.
Battery created for the Discord PAX device, seen in this video.
Made with Cinema4D and Octane.
Rendered still from WIP video introducing the next Discord feature.
Made with Cinema4D and Octane.
Designed to be a friend with a cactus man, symbolizing the unlikely people you’ll meet.
Made with Cinema4D and Octane.
Designed to be a friend with a cactus man, symbolizing the unlikely people you’ll meet.
Made with Cinema4D and Octane.
Made all the 3D parts with 2D and concept by Kevin Dam.
Meant to illustrate the range of interests one might find on Discord.
Made with Cinema4D and Octane.
Showing an established Discord character (Mallow) in an unlikely costume. This went unused.
Made with Cinema4D and Octane.
Meant to show non-human friends in an odd world gathering around food and play.
Made with Cinema4D and Octane.
Meant to show non-human friends in an odd world gathering around food and play.
Made with Cinema4D and Octane.
Using the tagline “Imagine a place…” and adding different ideas to it. This one was “…where humans and bots live in harmony.”
Made with Cinema4D and Octane.
Idea was to show how you could interact with Discord above your (intense in this case) games.
Made with Cinema4D.
A test done to show how we could combine photography and 3D renders.
Made with Cinema4D and Octane.
Final render for the Light Theme feature blog.
Made with Cinema4D.
Early render for the Light Theme feature blog. We went with a more graphical approach in the end.
Made with Cinema4D.
Final render for a blog about bots in our Android app. Transformed our Nelly character into the Android robot.
Made with Cinema4D.
Part of the “Your Place to Talk” campaign. New characters were created by 2D illustrators and then adapted to 3D by me.
Made with Cinema4D and Octane.
Non-human characters were meant to look older and grounded in our own reality with things like similar fashion, hairstyles, and expressions. This was used in some final still images in the campaign.
Made with Cinema4D and Octane.
Battery created for the Discord PAX device, seen in this video.
Made with Cinema4D and Octane.
Rendered still from WIP video introducing the next Discord feature.
Made with Cinema4D and Octane.
Designed to be a friend with a cactus man, symbolizing the unlikely people you’ll meet.
Made with Cinema4D and Octane.
Designed to be a friend with a cactus man, symbolizing the unlikely people you’ll meet.
Made with Cinema4D and Octane.
Made all the 3D parts with 2D and concept by Kevin Dam.
Meant to illustrate the range of interests one might find on Discord.
Made with Cinema4D and Octane.
Showing an established Discord character (Mallow) in an unlikely costume. This went unused.
Made with Cinema4D and Octane.
Meant to show non-human friends in an odd world gathering around food and play.
Made with Cinema4D and Octane.
Meant to show non-human friends in an odd world gathering around food and play.
Made with Cinema4D and Octane.
Using the tagline “Imagine a place…” and adding different ideas to it. This one was “…where humans and bots live in harmony.”
Made with Cinema4D and Octane.
Idea was to show how you could interact with Discord above your (intense in this case) games.
Made with Cinema4D.
A test done to show how we could combine photography and 3D renders.
Made with Cinema4D and Octane.
Final render for the Light Theme feature blog.
Made with Cinema4D.
Early render for the Light Theme feature blog. We went with a more graphical approach in the end.
Made with Cinema4D.
Final render for a blog about bots in our Android app. Transformed our Nelly character into the Android robot.
Made with Cinema4D.