Taphophobia (WIP)
This is a first-person PS1 horror inspired dungeon crawl. The goal is to upgrade yourself (which conversely upgrades your enemy) and to escape the venous “dungeon” you find yourself in. There is a light story involving trying to understand why you are where you are by deciphering glyphs scattered around the maze. I did all the art, rigging, and animation, attempting to stay within the low poly constraints of the era. The gameplay was designed closely with my friend and programmer Richard.
In game footage
Seeking
In game footage
Attacking
In Blender
In Unity using HPSXRP to simulate PS1 styled graphics