Taphophobia (WIP)
This is a first-person PS1 horror inspired dungeon crawl. The goal is to upgrade yourself (which conversely upgrades your enemy) and to escape the venous “dungeon” you find yourself in. There is a light story involving trying to understand why you are where you are by deciphering glyphs scattered around the maze. I did all the art, rigging, and animation, attempting to stay within the low poly constraints of the era. The gameplay was designed closely with my friend and programmer Richard.