Atari Outlaw by Flying Wisdom Studios

2012-2013

I began as a concept artist, designing characters and modular weapons from sketch to final as well as helping with early background concepts. However, when our UI artist left early on in the process, I took on that role as well. Sadly a lot of the work was lost, so processes and singled out concepts are harder to demonstrate.

Final mine background by Lloyd Hoshide, with characters by me.

Weapons

The approach in Outlaw was to have weapons that felt used and trusty and to contrast those with clean and new guns. Taking iconic western objects like whiskey bottles, barrels, feathers, etc. and fitting them into a firearm design was a fun challenge.

Witchdoctor’s gun
guns3.jpg
guns2.jpg

Characters

The only characters in Outlaw were the enemies that fired at you. I mostly attempted to make them look mean, aloof, or empty headed. Concepts began with a heavily stylized approach, with lots of strong and odd silhouettes, but this style ended up not being the desired look and so it was dialed back.

baddies_all.jpg
lackey1.jpg