Fates Forever (Cancelled)

2013-2014

Worked as a UX/UI designer on iPad MOBA Fates Forever (cancelled). The first version in which I was the sole designer underwent a massive overhaul about halfway through, which included a port (for cross platform play) to iPhone. A UX designer was brought on board to help for version 2. Part of my responsibilities was to make the UI feel tactile and to reference the world the game took place in. I also animated mock user interactions to assist with implementation.

All character, background, and ability & item art by Brandon Kitkouski.

Art by Brandon Kitkouski

Art by Brandon Kitkouski


V1

Early news feed and main menu, incomplete as we changed the design about halfway through.

Top right boar illustration by Brandon

Various gameplay HUD mock ups

Final iPad (left) and iPhone (above) versions

Items hidden, HP/mana bars at top

Self and party HP/mana prominent, with health bars for both player and opponent bases

Heavy stone, everything visible

Player and opponent minimal view


icons.png

Icons for:

  • Mana

  • Gems

  • Warning

  • Ore

  • Crystals

  • Chest


V1 quest and reward screens


V2 mobile screens, UX by Mike Arndt